

It's the Quest 3's biggest new feature, and with Apple likely to show off mixed reality quite a bit as well, it might mean developers are finally going to think in a more AR-like mindset.

The Quest 3's bigger mixed reality focus, and its lower price than the Quest Pro, should finally trigger a wave of new apps that aim to use mixed reality more often. Will Quest 3 spark a wave of mixed reality apps? It's Meta's safest bet, and with its expected console-level price, not an absurd proposition in a year where there aren't expected to be any other new game console debuts to compete with. With an expected fall debut, the Quest 3 will likely be positioned again as a game console with a lot of potential fitness, work and social benefits. Meta's upcoming games showcase on June 1 is emphasizing that the Quest 2 is, first and foremost, a game console. Meta's experiments in work and social apps – aka, the metaverse – haven't taken off, which means gaming is still the biggest use for the Quest 2 (along with fitness). Games should be a major focus, once again Having another way to charge the headset (there's also a USB-C port, per Gurman) wouldn't be a bad thing. Lynch also showed leaked looks at the headset last year that suggested the Quest 3 might charge in the current Quest Pro dock. Meta doesn't seem ready to get rid of controllers completely for the Quest, although that seems to be the long-term strategy as hand tracking continues to improve. These controllers are currently an expensive upgrade for Quest 2 owners, they sell for $300 separately.Īccording to Gurman, the new Quest 3 has its own redesigned set of controllers, with a smaller-sized form similar to the Quest Pro's but lacking those extra tracking cameras. Meta updated its controllers with the Quest Pro, adding cameras for better tracking consistency and shrinking down the size. The Quest Pro controller (right) is a big redesign over the Quest 2 controller (left).
